#ifndef AREA_PLANET_A_H
#define AREA_PLANET_A_H

#include <Area.h>

class AreaPlanetA : public Area
{
	public:
		AreaPlanetA(World& gameworld);
		virtual ~AreaPlanetA();
		virtual std::string GetName();

		virtual void Init();
		virtual void UpdateArea();
		virtual void Cleanup();
		virtual void CustomDraw();
	
	private:
};


#endif